-- card: 26200 from stack: in.03 ะตะตะต -- bmap block id: 14772 -- flags: 0000 -- background id: 2766 -- name: ----- HyperTalk script ----- on openCard global chase send cardOpened to background if chase<>0 then hortaChase end openCard on move global direction,pillarEat,trollDead,blastDam,holeDam global chase,blasting,causeOfDeath if chase<>0 then if direction<>"up" and direction<>"east" then put "horta4" into causeOfDeath visual wipe up slowly to gray go to card id 3409 exit move end if end if if direction = "north" then go to card id 29230 exit move end if if direction = "south" or direction = "rear" then go to card id 3186 exit move end if if direction = "east" then go card id 27851 exit move end if if direction = "up" then go card id 27851 exit move end if if direction = "west" then go to card id 30913 exit move end if pass move end move on closeCard set the cursor to 4 put "" into field 3 show card button hortaCover end closeCard on take global object,carried -- remember to update carried if you do not pass take pass take end take on drop global object,dropRoom,carried -- remember to update carried if you do not pass drop pass drop end drop on use global object,carried -- update carried if use results in loss of object pass use end use on hortaChase hide card button hortaCover put "An angry Horta is hot on your heels! Don't stop!" into field 3 end hortaChase -- part 16 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=159 top=228 right=264 bottom=193 -- title width / last selected line: 0 -- icon id / first selected line: 9301 / 9301 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: knife ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a knife" into field 3 put false into examFlag end mouseUp -- part 17 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=89 top=195 right=231 bottom=123 -- title width / last selected line: 0 -- icon id / first selected line: 1015 / 1015 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: nodule ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a silicon sphere" into field 3 put false into examFlag end mouseUp -- part 18 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=97 top=141 right=177 bottom=131 -- title width / last selected line: 0 -- icon id / first selected line: 14953 / 14953 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ladder ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a rope ladder" into field 3 put false into examFlag end mouseUp -- part 19 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=167 top=125 right=161 bottom=201 -- title width / last selected line: 0 -- icon id / first selected line: 1019 / 1019 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bomb ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a time bomb" into field 3 put false into examFlag end mouseUp -- part 20 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=63 top=141 right=177 bottom=97 -- title width / last selected line: 0 -- icon id / first selected line: 24317 / 24317 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: key ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a key" into field 3 put false into examFlag end mouseUp -- part 23 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=206 top=56 right=204 bottom=254 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID,takeFlag if examFlag then put "a fantastic crystal dam, easily climable." into field 3 put false into examFlag else if takeFlag then beep put "Take the dam? You and who else's army?" into field 3 put false into takeFlag else put "up" into direction send move to card id cardID end if end if end mouseUp -- part 33 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=101 top=45 right=93 bottom=141 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID if examFlag then put "a tunnel leading north" into field 3 put false into examFlag else put "north" into direction send move to card id cardID end if end mouseUp -- part 34 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=3 top=66 right=150 bottom=34 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID if examFlag then put "a doorway leading west." into field 3 put false into examFlag else put "west" into direction send move to card id cardID end if end mouseUp -- part 43 (button) -- low flags: 00 -- high flags: 0001 -- rect: left=98 top=235 right=261 bottom=143 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: hortaCover -- part contents for background part 25 ----- text ----- Dam Room (looking north) -- part contents for background part 24 ----- text ----- You are in the dam room. There are exits to the north, south, and west. The east wall is dominated by a huge crystal dam, about 10 feet high. The surface of the dam has many crystalline projections which would make excellent handholds for easy climbing. An eerie light is shimmering through the dam. -- part contents for background part 36 ----- text ----- 0